In co-op, both players choose their own equipment, and the flight only starts once both are ready.
A shared selection screen, fighting-game style. In the loadout screen, 1P and 2P choose weapon, jump and defense in the same rows. A frame in the player’s color with a 1P badge (top left) or 2P badge (top right) shows the choice. If both pick the same card, the blue frame sits inside and the orange one outside.
- Controller: ↑/↓ changes the row, ←/→ (or LB/RB) selects, A reports ready, B cancels ready, then 2P leaves or 1P goes back. The active row pulses.
- Keyboard + mouse: click cards, keys 1–6 for the weapon, then 1P READY (or 2P) or Enter.
- Changing a choice cancels ready. 2P’s choice is saved for the next co-op session.
Jump and defense per ship. Previously, player 2 took over both from player 1. Now every ship brings its own choice; hull and shield follow its own defense.
New player colors: 1P blue, 2P orange — for frames, badges, projectiles, ring, HUD and the 1P/2P labels beneath the ships.